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Cancer
Survivor Voices
Heard
WHEN WE PLAYED
THE BOY NEVER LEFT. THE SONG NEVER ENDED.
Best Supernatural Drama
Official Soundtrack
TRAILER

THE FILM
After surviving stage 4 throat cancer, Phillip McClary begins hearing music from his old garage — not memory, not fantasy, but the unfinished song he and his dead garage band never completed.
Then the boy appears.
Twelve years old. Riding past the house with baseball cards in the spokes. Pointing toward the garage.
The ghosts are not here to scare him.
They are here to make him answer.

A STORY WRITTEN FROM SURVIVAL
When We Played comes from writer Phillip McClary’s own battle with stage 4 throat cancer, the loss of his voice, the damage left behind by treatment, and the strange emotional territory of surviving something that changes you forever.
This is not a film about getting the old self back.
It is about finding the courage to use the voice you still have.


THE WORLD OF WHEN WE PLAYED
The world of When We Played lives somewhere between the early 1980s and now — between garage-band dreams, muddy driveways, old cassette tapes, football fields, first kisses, rusted roads, and the quieter damage of growing older. It is a world where memory does not sit still. It leaks through rain-streaked garage windows, hums from old amplifiers, rides past on a bicycle with baseball cards in the spokes, and reminds one man that the past is never really gone. From the reckless hope of youth to the scarred honesty of survival, this film is about the places, songs, and ghosts that keep playing until we finally turn around and listen.

HELP US WAKE THE GARAGE
Our first goal is to raise $18,000–$22,000 to create a 4-minute proof-of-concept trailer for When We Played.
This trailer will be used to attract producers, sponsors, private backers, cast, crew, and future feature-film financing.
$5,000 — Core trailer prep, art direction, music demo
$10,000 — Cast, location, key production elements
$18,000 — Full proof-of-concept shoot
$22,000 — Trailer polish, sound design, music, editing, campaign launch
Contact

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